I've recently begun really thinking about developing a framework that covers the main things that I think contribute towards behavioural issues, and I'm very excited to announce The 6 Levels of "Buffing" Behaviour.
Before I go into what these 6 levels are though, I think it's important for me to note that the term buffing is a gaming term and is normally used to describe something that gets better e.g. "That character got a huge buff - their skills are so much better now" I think you get the message. So these 6 levels are as follows (in no particular order): Health Nutrition Enrichment Relationship Regulation Reinforcement And I think these are the six things that should ALWAYS be considered when working with a behavioural case. I'll be touching more on these in an upcoming podcast episode... Oooh did I just drop a teaser? I think I did so for now you'll just have to wait to hear more!
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AuthorThe "Brutally Honest Dog Blog" run by Cecilia Erhabor @itscethedogtrainer ! Archives
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